I've never been or played with a DM who is out to actively screw over players. Sage advice says the DM picks but not the PHB. In the spell description it just says the DM has the statistics. They usually just agree or not to what the player asks for. RAI/RAW, Conjure Animals seems like a good chance to have fun with your owls when you need dolphins or wolves for damage or swimming ability.I've never seen a DM roll for it. ![]() If you play RAI (and honestly once I read that I see it in the spell as written), I guess DM's roll a D whatever matches the beasts of that CR as listed on some website or table and give you the animals the dice say you get. So unless you play Homebrew or need a DM save for your party Animate Objects beats Conjure Animals except for the spell slot situation. Meaning Conjure Animals can be used for more than just combat. Conjure Animals lasts an hour while Animate Objects lasts 1 minute. While the rules say the DM chooses the summons, you can certainly suggest summons to him and I have personally never had an issue where my DM veto's a Conjure Animals summons.Ħ. Conversely, if you have a pack of wolves between you and the caster, you kind of have to deal with the wolves.ĥ. Yes tiny is good for enclosed spaces but if you are a squishy caster, but any half-way intelligent enemy isn't going to try and swat coins out of the air when there is a caster they could be attacking. Conjure Animals is a level 3 spell and upcasting to level 5 for equivalence gives you 16 CR 1/4 beasts vs. Even discounting Constrictor Snakes, many CR 1/4 beasts have some CC component.ģ. 8 Constrictor Snakes each restraining an enemy is going to nerf a combat much more than 8 tiny objects. While damage is obviously good, CC is OP. Commanding Animate Objects uses a Bonus Action while Conjure Animals is no action required.Ģ. I will go against popular opinion and say I prefer Conjure Animals for a few reasons:ġ. Which do you guys like better? Any other advantages of each? I’m not trying to start another magical secrets debate. Obviously the DM could choose something else but most other choices have some other advantages. So the tiny objects are tougher and can fit in smaller spaces, but the wolves could do more damage and possibly knock a target prone. Let’s use wolves for comparison.Īnimate objects = 10 tiny objects HP20, AC18, +8 d4+4 = 65 average on hitsĬonjure animals = 16 wolves HP11, AC13, +4 (advantage) 2d4+2 = 112 average plus DC 11 or prone for each hit In that case we could get 16 CR ¼ creatures. But to compare it to animate objects we should look at casting conjure animals with a level 5 slot, getting twice as many creatures as the 3rd level version. ![]() I can cast conjure animals as a 3rd level spell, though, so I’ll have access to it 3 levels sooner, which should be significant since our adventure is only planned to go to 10-11. But as I compare it to animate objects, which I love, I think it is a better spell. ![]() I didn’t consider it at first since it overlaps with animate objects and we have an evoker in the party that won’t be able to sculpt out all of the animals at the same time. So I’ve been working on a lore bard and when I asked for suggestions for level 6 magical secrets, conjure animals came up.
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